![]() ![]() Savedata is stored in a variety of ways, by different consoles and different games. I will use the term savedata throughout this page for consistency (which may then be inconsistent with the underlying links and resources). Different consoles, games, and communities typically use varying terms. Broadly speaking, this refers to save games / user data associated with various games. Note: Throughout this page I will use the term savedata. ![]() This is not going to be an exhaustive list – I am mainly looking at consoles I have owned and still have access to. Note: This page is a work-in-progress and will be updated from time to time as I look at different consoles or try different methods. Hopefully, this will be helpful if you are trying to do the same thing. I’m not going to do in-depth instructions for any specific console, but will outline the process and provide links to specific resources that can explain better than I can. This page is designed to provide an overview of the methods that seem easiest for each console. There’s no one, unifying process for this – different consoles store their data in different ways, so solutions here are typically console-specific. I’ve recently been trying to find the best ways to create backups of savedata from my old game consoles. 3 Going Further – Storing & Preserving Backups ![]()
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